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FF7

176 bytes added, 01:36, 21 March 2018
Created page with " This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who w..."
<small> This is a Stub article. A Wiki version of Gears should go here. For more information, select the "discussion" tab above so we can best architecture the data. For those who want to start converting, download the Gears pdf [http://web.archive.org/web/20170808064225/http://www.qhimm.com/gears.pdf |here] --[[User:Halkun|Halkun]] 20:18, 5 Mar 2005 (CST)</small>  == Contents ==
Contents
* [[FF7/History|History]]
* [[FF7/Engine basicsEngine_basics|Engine Basics]]
** Parts of the Engine
** Generic Program Flow<br/><br/>
* [[FF7/Kernel|The Kernel]]
** [[FF7/Kernel/Overview|Kernel Overview]]
*** History
*** Kernel Functionality<br/><br/>** [[FF7/Kernel/Memory managementMemory_management|Memory Management]]
*** RAM Management
*** VRAM Management
*** PSX CD-ROM management<br/><br/>
** [[FF7/Kernel/Kernel.bin|Kernel.bin]]
*** The KERNEL.BIN Archive
*** The KERNEL2.BIN Archive<br/><br/>** [[FF7/Kernel/Low level librariesLow_level_libraries|Low Level Libraries]]
*** PC to PSX comparison
*** Data Archives
**** BIN Archive data format
**** [[FF7/LZS format LZS_format| LZS Archives]]**** [[FF7/LGP format LGP_format| LGP Archives]]<br/><br/>
*** Textures
**** [[PSX/TIM format TIM_format| TIM texture data format for PSX]]**** [[FF7/TEX format TEX_format| TEX texture data format for the PC]]<br/><br/>
*** File formats for 3D models
**** [[FF7/Kernel/Low_level_libraries#Model_formats_for_PSX|Model Formats for PSX]]
**** Model Formats for PC<br/><br/><br/><br/><br/><br/>* [[FF7/Menu ModuleMenu_Module|The Menu Module]]
** Menu Overview
** Menu Initialization
** Calling the various menus
** Menu dependencies
** [[FF7/Savemap|The Save Game format]]<br/><br/>* [[FF7/Field ModuleField_Module| The Field Module]]
** Field Overview
** Field Format (PC)
*** General PC Field File Format
*** PC Field File Header
*** File Section Details<br/><br/>** [[FF7/Field ModuleField_Module#Field_Format_.28PSX.29|Field Format (PSX)]]*** [[FF7/Field ModuleField_Module#PSX_DAT_Format|PSX DAT Format]]*** [[FF7/Field ModuleField_Module#PSX_MIM_Format|PSX MIM Format]]*** [[FF7/Field ModuleField_Module#PSX_BSX_Format|PSX BSX Format]]*** [[FF7/Field ModuleField_Module#PSX_BCX_Format|PSX BCX Format]]<br/><br/><br/><br/>
* The Battle Module
** Battle Overview
** [[FF7/Battle/Battle MechanicsBattle_Mechanics| Battle Mechanics]]** [[FF7/Battle/Battle FieldBattle_Field| Battle Field]]** [[FF7/Battle/Battle ScenesBattle_Scenes| Battle Scenes (scene.bin)]]*** [[FF7/Battle/Battle ScenesBattle_Scenes/Battle ScriptBattle_Script| Battle Scripts]]<br/><br/>** [[FF7/Playstation Battle Model FormatPlaystation_Battle_Model_Format| Battle Models (PSX)]]** [[FF7/Battle/Battle Animation Battle_Animation_(PC)| Battle Animation (PC)]]<br/><br/>* [[FF7/WorldMap ModuleWorldMap_Module| The World Map Module]]** [[FF7/World_Map/BSZ| World Map BSZ model file format (PSX)]]** [[FF7/World_Map/TXZ| World Map TXZ file format (PSX)]]** [[FF7/WorldMap_Module/Script| World Map Script Engine]]<br/><br/>
* Sound
** [[FF7/PSX/PSX SoundPSX_Sound|PSX Sound]]
*** [[FF7/PSX/Sound/Overview|Overview]]
*** [[FF7/PSX/Sound/INSTRx.DAT|INSTRx.DAT]]
*** [[FF7/PSX/Sound/INSTRx.ALL|INSTRx.ALL]]
*** [[FF7/PSX/Sound/AKAO framesAKAO_frames|AKAO frames]]<br/><br/>** PC Sound<br/><br/>* [[FF7/Technical | Technical Help]]
* [[FF7/Technical/Customising|Tools and patches]]
* [[FF7/Technical/Source|Source Code Forensics]]
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