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|-
|style="background:rgb(255,255,255);" | 0x1A
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0xFFFF]
|-
|style="background:rgb(255,255,255);" | 0x1E
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0xFFFF]
→KERNEL.BIN - Section 7: Armor data format
|-
|style="background:rgb(255,255,255);" | 0x18
|style="background:rgb(255,255,255);" | 2 4 bytes
|style="background:rgb(255,255,255);" colspan="2" | Stat Bonus
|-
|style="background:rgb(255,255,255);" | 0x05
|style="background:rgb(255,255,255);" | Luck
|-
|style="background:rgb(255,255,255);" | 0x1C
|style="background:rgb(255,255,255);" | 2 4 bytes
|style="background:rgb(255,255,255);" colspan="2" | Stat Increase
|-
|style="background:rgb(255,255,255);" | 0x20