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→KERNEL.BIN - Section 7: Armor data format
|style="background:rgb(255,255,255);" | 0x06
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Status_EffectsBattle/Status Effects|Status defenseDefense]] (index . Index of status bit).
|-
|style="background:rgb(255,255,204);" | 0x07