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FF7/Field/Script/Opcodes/AE ANIME2

29 bytes added, 17:54, 21 January 2008
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* '''const UByte''' ''A'': Animation ID for this entity's field object.
* '''const UByte''' ''S'': Speed the animation is played at. Higher numbers indicate slower animationsReal model animation speed divide by this to calculate real play speed.
==== Description ====
Similarly to [[FF7/Field/Script/Opcodes/A3 ANIME1|ANIME1]], the animation specified by ''A'' is played at speed ''S'' for the current entity's field object. However, in contrast, the current script's execution is '''not''' halted whilst the animation is played.
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