Changes
Jump to navigation
Jump to search
no edit summary
* Opcode: '''0xF0'''
* Short name: '''MUSIC'''
* Long name: Play Music
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xF0
! width="40" | ''I''
|}
==== Arguments ====
* '''const UByte''' ''I'': ID for the music file that has been set in the field file.
==== Description ====
Plays the music that has been defined for the field file. Multiple files of music can be set to play in one field file, so that they may be switched between during play in the field. If the argument is an index beyond the size of the list of music files set in the current field file, the game will crash.
* Short name: '''MUSIC'''
* Long name: Play Music
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0xF0
! width="40" | ''I''
|}
==== Arguments ====
* '''const UByte''' ''I'': ID for the music file that has been set in the field file.
==== Description ====
Plays the music that has been defined for the field file. Multiple files of music can be set to play in one field file, so that they may be switched between during play in the field. If the argument is an index beyond the size of the list of music files set in the current field file, the game will crash.