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FF7/Kernel/Low level libraries

3 bytes added, 22:41, 4 August 2005
Model formats for PSX
=== Model formats for PSX ===
The Playstation models are stored in the following directories, \ENEMY1 \ENEMY2 \ENEMY3 \ENEMY4 \ENEMY5 \ENEMY6 (battle models), \FIELD (field models and field character models), \MAGIC (Summon magic), and \STAGE1 \STAGE2 (battle scenes). Battle model names for special characters and party characters are stored in \ENEMY6, all models of this type end in an .LZS extension. The same goes with summon magic used they are stored with there animations etc. in \MAGIC with a .LZS extension. The only exception to this extension is the FIELD models, which use the extensions BSX and BCX for scene models and character models respectively. The [[FF7/Playstation Battle Model Formatbattle model format|Playstation Battle Model Formatbattle model format]], is different than the [[FF7/Playstation Field Model field model Format|Playstation Field Model Formatfield model format]], also the [[FF7/Playstation Battle Scene Formatbattle scene format]], is similiar but not identical to the [[FF7/Playstation Battle Model Formatbattle model format|Playstation Battle Model Formatbattle model format]]. The [[FF7/Playstation Magic Modelmagic model|Playstation Magic Modelmagic model]] format is being worked ona work in progress.
=== Model Formats for PC ===
The PC models are stored in the LGP files in the /DATA directory. The names for the models were obfuscated a little. The data can be found in the [[PSX/HRC|Hierarchy files (.HRC)]], [[PSX/RSD|Resource data files (.RSD)]], and [[FF7/P|Polygon files (.P)]].
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