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FF7/WorldMap Module/Script

7 bytes added, 04:04, 9 August 2014
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This table is not complete either.
And finally there is a set of functions which are called when the player enters an area of the walkmesh that is designated to trigger a script (it is not clear exactly which walkmesh types can trigger this event). Which function is executed depends on the mesh coordinates of the player (0-35, 0-27) as well as the exact walkmesh type that triggered the event. In theory there can be more than 2000 unique combinations so no list will be given for these functions :) Fortunately, not all functions need to be implemented, as will become apparent in the next section, functions that do nothing do not need to be implementedat all.
== .ev Format ==
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