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→Random Access Variables: Just noticed this. The game only loosly restricts the range of battle RAM for actors
==Random Access Variables==
These values are used between scripts and not automatically set/cleared at any time during battle. If an address is set to a specific value in one script, it will retain that value when the next script begins. They can all be treated as having no The initial valueis 0. Going beyond 3FFh as an address will result in memory leaks.
==Global Values==