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FF8/Field/Script/Opcodes/0BD EFFECTLOAD

23 bytes removed, 15:34, 24 March 2018
Created page with "* Opcode: '''0x0BD''' * Short name: '''EFFECTLOAD''' * Long name: Play Ambient Sound Loop ==== Argument ==== none ==== Stack ==== : ''Effect ID'' : '''EFFECTLOAD''' =..."
* Long name: Play Ambient Sound Loop
==== Argument ====
none
==== Stack ==== :''Effect ID'':'''EFFECTLOAD''' ==== Description ====
==== Description ====
Start playing a background looping sound effect. Sound effect IDs follow no pattern I can see from the FMT file.
:Test data
*5 = Train
*10 = Lava cavern
: Test data
[[Category:Unfinished FF8 Opcodes]]* 5 = Train* 10 = Lava cavern
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