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FF8/Field/Script/Opcodes/175 UNKNOWN10

343 bytes added, 10:08, 13 March 2014
Created page with "* Opcode: '''0x175''' * Short name: '''UNKNOWN10''' * Long name: (?) ==== Argument ==== none ==== Stack ==== none ==== Description ==== Checks something, then pushes the res..."
* Opcode: '''0x175'''
* Short name: '''UNKNOWN10'''
* Long name: (?)

==== Argument ====

none
==== Stack ====
none
==== Description ====
Checks something, then pushes the result to temporary variable 0.

Every time this is used in the game, the result ends up being saved to byte 458 or 459, but I have no clue what those control in the game.
Anonymous user

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