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FF8/FileFormat X

698 bytes added, 11:15, 6 March 2015
Quad: Added texture page + OP instruction
| V of first texture coordinate
|-
| Texture relatedOP| Byte| Opacity / Alpha channel blend|-| Unknown| 2 bytesByte| Texture PSOne GPU related (?)
|-
| U2
| V of second texture coordinate
|-
| Texture relatedSpecial (see below)| 2 bytes8 Byte| Texture related See below (?after table)|-| Hide| Byte/Bool| Bool. Hides or shows texture
|-
| U3
| Texture colourization (Blue)
|-
| Texture IDPSone GPU related
| Byte
| PSOne instruction|} Special Byte:This byte, needs to be divided to two bytes. So, for example, a 0xE5 needs to be treated like two bytes:0x0E0x05Other way is to treat first one as 6 BIT's, and second one as 2 BIT.  {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Singular of char! style="background:rgb(204,204,204)" | Example! style="background:rgb(204,204,204)" | Description|-| First char/ 6 BIT's| B2 --> 0B| Unknown|-| Second char / 2 BIT| B2 --> 02| Texture IDpage number.
|}
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