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FF8/FileFormat X

822 bytes removed, 13:07, 17 August 2015
Sorceress battle is engine handled. Camera TODO
By MaKiPL. Thanks for help in research for: shakotay2 (XeNTaX), Halfer, Yagami Light.
 
TODO: Check, if entry data has something to do with TimeCompression (or if it's engine handled)
 
TODO: Camera spec is half-broken (I have almost everything, I just need to document everything as I was just searching mostly for X Y Z and ommited rotations, skew without noting data structure. :C). After that need to see how a file is operated. *Do breakpoint on exception using non-existing camera animation thanks to scene.out edit and see where the engine starts to read camera! <3
== Info ==
== Camera data ==
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204Starts at 0x5d4,204)" | Length! style="background:rgb(204,204,204)" | Description|-| 0| 2 operates on 4 bytes| Number translation of camerasX Y and Z axis. Due to orthogenical view also operates camera in screen view making it possible to move camera from 2D generated screen. |TODO: One thing is missing-| 2| 2 bytes| Number how does the camera start and structure of camera animations?|key-| ?? / Camera data| Varies| Currently unknown|} Camera data contains:# Prekeyed camera movement# Camera zoom# Camera FOV (horizontal and vertical)# Orthogenical projection# Rotation# Special effects like earthquake# More, unknown?This file does not contain . Global parameters of camera animations for victory, summons and etctranslations are known.
== Geometry ==
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