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FF8/FileFormat X

609 bytes added, 19:53, 25 August 2015
Camera data: Just a structure update. Still TODO
Starts at 0x5d4, operates on 4 bytes translation of X Y and Z axis. Due to orthogenical view also operates camera in screen view making it possible to move camera from 2D generated screen.
TODO: One thing is missing- how does the camera start and structure of camera key-movement. Global parameters of camera translations are known.   {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description|-| 0| uInt16| ??/ Fixed 2 (02 00)|-| 2| uInt16| ??/ Fixed 8 (08 00)|-| 4| uInt16| UNKNOWN|-| 6| uInt16| Camera data size (starting from 0)|-| 8| uInt16| Camera Data|-| 10| uInt16| UNKNOWN|-| 12| uInt16| UNKNOWN- Has something with looping/timer?|-| 14| (Camera_data_size)-12| Camera Data (?)|} Camera data:
== Geometry ==
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