Changes

Jump to navigation Jump to search

FF8/FileFormat X

452 bytes added, 18:13, 24 October 2015
How is this file handled by the engine?
| Unknown, fixed 2?
|-
| 12
| sint16 (probably, or uint16)
| Scale (01 is the smallest)
|-
| 4
| 4 bytes
| PADDING
|-
| 8
| 4 bytes
| Nothing?
|-
| 12
| 4 bytes
| Nothing?
|-
| 16
| 2 bytes
| if not FF FF, then model vanishes
|-
| 18
| sint16
| X or Z Axis rot origin (Translation)
|-
| 20
| 44 bytes
| Left null for storing some engine data AFTER loaded in-game
|-
| 64
| 2 bytes
| if not FF FF or 00 00, then model vanishes
|-
| 66
| 2 bytes
| Nothing?
|-
| 68
| ...up to end
| Left null for storing some engine data AFTER loaded in-game
|}
Anonymous user

Navigation menu