Changes

Jump to navigation Jump to search

FF8/FileFormat r0win

538 bytes added, 13:44, 21 April 2016
Updated Section 3
For camera data structure please head over to [[FF8/FileFormat_X|Battle stage model file]]
===SECTION3(UNKNOWN)==={| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Name! style="background:rgb(204,204,204)" | Description|-| 0| Number of textures| Number of pointers in file|-| 4| Texture offset (4BPP TIM)| Pointer to TIM texture in file|-| 8| UNKNOWN| Pointer to UNKNOWN data.|-| 12| Texture offset (4BPP TIM)| Pointer to second TIM texture in file.|} ===SECTION4,5,6,7,8 (UNKNOWN)===
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
|-
Anonymous user

Navigation menu