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FF8/PlaystationMedia

81 bytes added, 22:52, 21 July 2012
Second file (*.MAP)
| 4
| Location of section 1 in PSX RAM
| [[FF8/FileFormat_INF|Triggers & gateways[INF]]]
|-
| 4
| 4
| Location of section 2 in PSX RAM
| [[FF7/Field/Camera_Matrix|Camera[CA]]]
|-
| 8
| 4
| Location of section 3 in PSX RAM
| [[FF7/Field/Camera_Matrix|Walkmesh[ID]]]
|-
| 12
| 4
| Location of section 4 in PSX RAM
| [[FF8/FileFormat_MAP|Background infos[MAP]]]
|-
| 16
| 4
| Location of section 5 in PSX RAM
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_MSK|Movie cam (?)[MSK]]]
|-
| 20
| 4
| Location of section 6 in PSX RAM
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_RAT_MRT|Battle related [RAT]]]
|-
| 24
| 4
| Location of section 7 in PSX RAM
| [[FF8/FileFormat_RAT_MRT|Battle formations [MRT]]]
|-
| 28
| 4
| Location of section 9 in PSX RAM
| [[FF8/FileFormat_MSD|Texts[MSD]]]
|-
| 36
| 4
| Location of section 10 in PSX RAM
|style="background:rgb(255,255,204)" | [[FF8/FileFormat_PMD|Unknown [PMD]]]
|-
| 40
| 4
| Location of section 11 in PSX RAM
| [[FF8/FileFormat_JSM|Scripts[JSM]]]
|-
| 44
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