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Created page with "Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variabl..."
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variable.
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Var type
! style="background:rgb(204,204,204)" | Var Number
! style="background:rgb(204,204,204)" | Description
|-
! align="left" | Word
| 256
| Main Story quest progress. In PC saves, value is at offset 0xE10
|-
! align="left" | Byte
| 720
| Squall's costume (0=normal, 1=student, ''2=SeeD?'')
|}
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Var type
! style="background:rgb(204,204,204)" | Var Number
! style="background:rgb(204,204,204)" | Description
|-
! align="left" | Word
| 256
| Main Story quest progress. In PC saves, value is at offset 0xE10
|-
! align="left" | Byte
| 720
| Squall's costume (0=normal, 1=student, ''2=SeeD?'')
|}