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I've found all of them
:1. When the party splits in disc 2, each party member in the inactive party except Selphie has one of the eight bits changed for this variable. One member has a flag in the 4 most significant bits, and the other has a flag in the 4 least significant bits. It's done this way so that when the characters appear, they animate towards different locations in the field, rather than stacking on top of each other.
:2. This byte contains flags for which characters are in Squall's party when the party splits in disc 2.
:3. List of everything known that 728 holds throughout the game:
:* SeeD field exam "Conduct" score (lose points when you do something wrong at Dollet).
:* Train job attempts (Timber)