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! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 0-3
| style="background:rgb(224,224,224)" | unused in fields(always "FF-8")
|-
! align="left" style="background:rgb(224,224,224)" | Long
| style="background:rgb(224,224,224)" | 4
| style="background:rgb(224,224,224)" | Steps (used to generate random encounters)
|-
! align="left" style="background:rgb(224,224,224)" | Long
| style="background:rgb(224,224,224)" | 8
| style="background:rgb(224,224,224)" | Payslip
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 812-15
| style="background:rgb(224,224,224)" | unused in fields
|-
| 20
| Battles won. (Fun fact: this affects the basketball shot in Trabia.)
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 24-25
| style="background:rgb(224,224,224)" | unused in fields
|-
! align="left" | Word
| style="background:rgb(224,224,224)" | Enemies killed by Selphie
|-
! align="left" style="background:rgb(224,224,224)" | ByteWord| style="background:rgb(224,224,224)" | 40| style="background:rgb(224,224,224)" | Enemies killed by Seifer|-43! align="left" style="background:rgb(224,224,224)" | Word| style="background:rgb(224,224,224)" | 42| style="background:rgb(224,224,224)" | Probably Seifer/Enemies killed by Edea kill counts
|-
! align="left" | Word
| style="background:rgb(224,224,224)" | Selphie death count
|-
! align="left" style="background:rgb(224,224,224)" | ByteWord| style="background:rgb(224,224,224)" | 56| style="background:rgb(224,224,224)" | Seifer death count|-59! align="left" style="background:rgb(224,224,224)" | Word| style="background:rgb(224,224,224)" | 58| style="background:rgb(224,224,224)" | Probably Seifer/Edea death countscount
|-
! align="left" style="background:rgb(224,224,224)" | Byte
! align="left" | Signed Byte
| 86
| Has something to do with whether the party is entering a field in a vehicle from the world mapCurrent car rent. Type of vehicle maybe?
|-
! align="left" | Signed Byte
| 87
| Built-in engine variable. No idea what it does. Scripts always check if it's equal to 0 or 10. Related to music.
|-
! align="left" | Signed Byte
| 88
| Built-in engine variable. Used exclusively on save points. Never written to with field scripts.Related to Siren's Move-Find ability.|-! align="left" style="background:rgb(224,224,224)" | Byte| style="background:rgb(224,224,224)" | 89-103| style="background:rgb(224,224,224)" | unused in fields|-! align="left" style="background:rgb(224,224,224)" | Long| style="background:rgb(224,224,224)" | 104| style="background:rgb(224,224,224)" | Seems related to SARALYDISPON/SARALYON/MUSICLOAD/PHSPOWER opcodes|-! align="left" style="background:rgb(224,224,224)" | Long| style="background:rgb(224,224,224)" | 108| style="background:rgb(224,224,224)" | Music related|-! align="left" style="background:rgb(224,224,224)" | Long| style="background:rgb(224,224,224)" | 112| style="background:rgb(224,224,224)" | unused in fields|-! align="left" style="background:rgb(224,224,224)" | Byte| style="background:rgb(224,224,224)" | 116-147| style="background:rgb(224,224,224)" | Draw points in field|-! align="left" style="background:rgb(224,224,224)" | Byte| style="background:rgb(224,224,224)" | 148-179| style="background:rgb(224,224,224)" | Draw points in worldmap
|-
! align="left" style="background:rgb(224,224,224)" | Byte
| style="background:rgb(224,224,224)" | 89180-255
| style="background:rgb(224,224,224)" | unused in fields
|-