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FF8/WorldMap charaone

131 bytes removed, 18:29, 16 February 2019
section 12 (arg4 == 0x12)
! Description
|-
| 0x00 + ( i==0 ? 0 : sizeof(entry[i-1]))
| sizeof(entry)
| while entry.countOfEntries != null
|-
| 0x02 + ( entry.Length != 0 ? sizeof(entry[i-1] : 0)
| sizeof(this)
| Entry
|}
*there's no count for these objects, so you have to read all entries one-by-one. In order to understand when to stop you have to check if reading new entry.countOfEntities == 0
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