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FF8/WorldMap rail

71 bytes removed, 12:53, 24 July 2015
File scheme: No, it's not. That's because of newest research of train stop offsets
The file is built the similiar way as [[FF8/WorldMap_wmx|World map WMX.obj]]. The engine is loading animation for specific train every 0x800 bytes (2048). Always. Animation cannot be larger than 2048, and if is smaller than 2048 bytes, then what's left is filled with 00. One animation frame is 16 bytes.
*Looks like the game is ignoring frame counts and just reads it as is.
Anonymous user

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