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UNKNOWNThis section starts with header pointing to '''relative''' offsets to .TIM textures. When engine reads offset as 0 (00 00 00 00) then ends reading offsets (so 0 is end of offset list). THIS section is responsible for train track textures, road textures, bridge train track texture (the one that gets through FH). {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description|-| 0| 4 bytes| Relative offset to texture|-| Various (52 originally)| 4 bytes| '00 00 00 00' - offset list end|-| Offset pointed by header| Various| .TIM texture (10 00 00 00 08)|}
→Section 39: UNKNOWN
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=== Section 39: UNKNOWN Textures - roads, train track, bridge ===
=== Section 40: UNKNOWN ===