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FF8/WorldMap wmx

231 bytes added, 16:08, 12 July 2015
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==General==
Wmx.obj is world map geometry model only. Contains 835 segments, does not contain textures nor additional info like general header or pointers. Collision is calculated directly from faces. Towns and places on map are part of world map and are created the same way as mountains, ground etc. File size is 0x9000*835. Every 0x9000 a next segments starts.
 
Segment = contains 16 blocks
Block = contains geometry
 
==Segment==
 
Segment starts with header (consist offsets for every block). After header a block data appears (a 4 byte header?) and triangle data.
 
 
===Header data===
 
TODO
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