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FF8/WorldMap wmx

810 bytes added, 16:34, 12 July 2015
no edit summary
Segment = contains 16 blocks
Block = contains geometry
 
One block is 512 bytes, one segment is 8192 sized (512*16) + header. There is 16 blocks in a segment.
==Segment==
| 0
| Byte
| Faces Polygon count
|-
| 1
|}
Just after header a triangle polygon data appears:{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description|-| 0| Byte| F1 (Triangle 1)|-| 1| Byte| F2 (Triangle 1)|-| 2| Byte| F3 (Triangle 1)|-| 3| Byte| F1 (Triangle 2)|-| 4| Byte| F2 (Triangle 2)|-| 5| Byte| F3 (Triangle 2)|-| 6| Byte| U1|-| 7| Byte| V1|-| 8| Byte| U2|-| 9| Byte| V2|-| 10| Byte| U3|-| 11| Byte| V3|-| 12| 4 BIT/4 BIT| Texture Page/CLUT id|-| 13| Byte| Ground type|-| 14| Byte| Unknown|-| 15| Byte| Unknown|-|}
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