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Remember, the The Mod will need only needs to be adjusted to assigned based on the character and 's current level group each time I increments.
→Stat curve record: WRONG!
70 * ((13-1) ^ 2) /10
70 * (144 / 10)
70 * Floor( 14.4) 1008 980 additional XP
The savemap contains information about the needed XP to get to the next level for each character so it can be assumed that the game only performs this calculation at level up and changes the needed XP stat accordingly and compares that against the total XP the character has to determine when the next level occurs.<br/>
To calculate the total XP needed for a given level:
XP = XP + [Mod * (I ^ 2) / 10]
Next I
==== Character AI data ====