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FF8/String Encoding

144 bytes added, 18:58, 22 April 2019
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= String Encoding =FF8 strings are converted to byte arrays.[https://sourceforge.net/p/ifrit/code-0/HEAD/tree/trunk%20ifrit-code-0/Resources/textformat.ifr source for some of text codesChar Table]=== String Encoding ===FF8 takes strings of text and converts them down to byte arrays. Some of which aligns to the grid of text in the textureif you -32 from the value. Some bytes values are 1 byte = two 2 characters, most are 1 byte = 1 character. There are also special bytes that use up 1-3 bytes.
==Special Bytes==
These bytes are points where things are inserted or a change in formatting. Some just say to ignore this string unless the player unlocked something.
| NULL
| End of string
|-
| 0x02
| 1
| \n
| Inserts new line
Some areas ignore this character.
|-
| 0x03
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