Anonymous

Changes

From Final Fantasy Inside

FF7/PSX/Sound/AKAO sequence

69 bytes added, 17:53, 7 May 2020
Add reverb type to AkaoHeader
uint16_t id; // frame ID, used for playing sequence
uint16_t length; // frame length - sizeof(header)
uint16_t reverb_type; // reverb type (range from 0 to 9) uint8_t unknown[86]; // some numbers, can't find their usage
};
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