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FF7/PSX/Sound/AKAO sequence

63 bytes removed, 01:11, 12 July 2020
m
Channel Pitch LFO -> Vibrato, Channel Volume LFO -> Tremolo
|-
|[[FF7/PSX/Sound/Opcodes/0xb4b5|0xB4]]
|Vibrato (Channel Pitch LFO (Vibrato)
|4
|delay: byte, rate: byte, type: byte (0-15)
|-
|[[FF7/PSX/Sound/Opcodes/0xb4b5|0xB5]]
|Channel Pitch LFO Vibrato Depth
|2
|depth: byte
|-
|[[FF7/PSX/Sound/Opcodes/0xb4b5|0xB6]]
|Turn Off Channel Pitch LFOVibrato
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xb8b9|0xB8]]
|Tremolo (Channel Volume LFO (Tremolo)
|4
|delay: byte, rate: byte, type: byte (0-15)
|-
|[[FF7/PSX/Sound/Opcodes/0xb8b9|0xB9]]
|Channel Volume LFO Tremolo Depth
|2
|depth: byte
|-
|[[FF7/PSX/Sound/Opcodes/0xb8b9|0xBA]]
|Turn Off Channel Volume LFOTremolo
|1
|
|-
|[[FF7/PSX/Sound/Opcodes/0xdd|0xDD]]
|Channel Pitch LFO Vibrato Depth Slide
|3
|length: byte, depth: byte
|-
|[[FF7/PSX/Sound/Opcodes/0xde|0xDE]]
|Channel Volume LFO Tremolo Depth Slide
|3
|length: byte, depth: byte
112
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