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FF9/Sound/AKAO sequence

423 bytes added, 18:27, 12 July 2020
Add description to 0xFE 0x10, 0x11, 0x1D and 0x1E
|-
|[[FF9/Sound/Opcodes/0xfe10|0xFE 0x10]]
|UnknownAllocate Reserved Voices
|3
|valuecount: byte|Reserve the specified <code>count</code> of hardware voices. Reserved voices will not be used unless explicitly specified in opcode 0xFE 0x1D.
|-
|[[FF9/Sound/Opcodes/0xfe10|0xFE 0x11]]
|UnknownFree Reserved Voices
|2
|
|Same as 0xFE 0x10 0x00Set the count of reserved voices to 0.
|-
|[[FF9/Sound/Opcodes/0xa3|0xFE 0x12]]
|-
|[[FF9/Sound/Opcodes/0xfe1d|0xFE 0x1D]]
|UnknownUse Reserved Voices
|2
|
|Turn something onAllow using the reserved voices to play the sound of the current track. If they are all used, the remaining voices will instead be used normally. Use opcode [[FF9/Sound/Opcodes/0xfe10|0xFE 0x10]] to allocate reserved voices.
|-
|[[FF9/Sound/Opcodes/0xfe1e|0xFE 0x1E]]
|UnknownUse No Reserved Voices
|2
|
|Clears Disable the effect of opcode 0xFE 0x1D.
|-
|[[FF9/Sound/Opcodes/0xa0|0xFE 0x1F]]
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