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FF7/Field/Script/Opcodes/AE ANIME2

105 bytes added, 14:28, 20 October 2020
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Similarly to [[FF7/Field/Script/Opcodes/A3 ANIME1|ANIME1]], the animation specified by ''A'' is played at speed ''S'' for the current entity's field object. However, in contrast, the current script's execution is '''not''' halted whilst the animation is played.
 
Makou Reactor Description: Play animation #%1 of the field model and reset to previous state (speed=%2)
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