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FF7/DamageFormula

2 bytes removed, 23:08, 12 January 2012
m
off by a few bytes
<!-- 5X = 5 none (always hit)-->
<!-- 6X = 0, 2 physical, isCritical-->
<!-- 7X = 2 iscritical1 magical--><!-- 8X = 1 magical7 LevelBasedAccuracy--><!-- 9X = 7 LevelBasedAccuracy6 manipulate--><!-- AX = 6 manipulate0, 2 physical, isCritical--><!-- BX = 0, 2 physical, isCritical-->
<!-- CX = 8 none (always hit)-->
<!-- DX = 8 none (always hit)-->
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