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FF7/DamageFormula

142 bytes added, 18:06, 23 February 2015
m
Standard Formulae: Added some offsets since man cannot live on code alone.
==Standard Formulae==
===X0:===
''0x5DE5C0''
<pre>Sets Target's 02h flag to 1. (Unknown effect)</pre>
===X1:===
''0x5DE5DF'
<pre>If Attack Property "Always Critical" is Set
Set Critical Damage Flag
===X2:===
''0x5DE9B8''
<pre>
multiNoSplit = ( ( ( Attack's Target Flags AND Ch ) - 4 ) == 0 ? 1 : 0 )
===X3:===
''0x5DEA6D''
<pre>
If Attack Properties Damage MP is clear
===X4:===
''0x5DEAF7''
<pre>If Attack Properties Damage MP is clear
Damage = Target's MHP
===X5:===
''0x5DEB81''
<pre>
Damage = (Actor's (M)Attack + Actor's Level) * 6 + (Attack's Power * 22)
===X6:===
''0x5DEBE5''
<pre>Damage = Attack's Power * 20</pre>
===X7:===
''0x5DEC0A''
<pre>
Damage = ( ( 512 - Target's Def ) * Attack's Power / 32 )
===X8:===
''0x5DEC52''
<pre>
If ActionData[0x230] AND 40h
===X9:===
''0x5DEC8A''
<pre>
Actor's Attack = Actor's Strength * 2
===XA:===
''0x5DECAA''
<pre>Damage = ( Attack's Power + Number of Targets - 1 ) / Number of Targets</pre>
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