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FF7/DamageFormula

419 bytes added, 18:17, 23 February 2015
Secondary Damage Formulae: I missed this somehow. Also addresses added.
==Secondary Damage Formulae==
===X0:===
''0x5DECFB''
<pre>
Damage = Attacker's HP
</pre>
===X1:===
''5DED1E''
<pre>
Damage = Attacker's MHP - Attacker's HP
</pre>
===X8:===
''0x5DED73''
<pre>
Dice_Count = Attacker's Level / 10
</pre>
===X9===
''0x5DEEEF''
<pre>
Damage = Number of Successful Escapes
</pre>
===XA===
''0x5DEF1D''
<pre>
Damage = Target's HP - 1
</pre>
===XB===
''0x5DEF44''
<pre>
Damage = (Game Time Hours * 100) + (Game Time Minutes)
</pre>
===XC===
''0x5DEF88''
<pre>
Damage = Target's Kill Count * 10
//This will cause a memory leak if done on enemies
</pre>
===XD===''0x5DEFDD''<pre>If target is playable character MateriaCount = 0; For ( MateriaLoop = 0; MateriaLoop < 8; MateriaLoop++ ) If target has materia in weapon slot [MateriaLoop] then MateriaCount++ If target has materia in armor slot [MateriaLoop] then MateriaCount++ Loop Damage = MateriaCount * 1111End If</pre>
=Accuracy Functions=
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