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→PSX DAT Format
The PSX script is contained in the DAT file, it is compressed with [[FF7/LZS format|LZS compression]]. After it's decompressed, here is the header format for that.
First, we have 28 unused bytes (in fact, they are used by the PSX, it's a list of 7 2-bytes long word values which refer point to a place loications in the PSX RAM). So each time you'll find a value which is an adress in the file, you'll have to add 28 to it in order to find the right position in the file (or else you can simply remove the first 28 bytes of the file).
Note: the first byte in the header is byte 0.