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''rotation order determines in which order rotations are applied, 0 means alpha rotation, 1 beta rotation and 2 gamma rotation.''
''runtime data has no meaning in the animation file and is discarded on load''
If you want to load all possible animations for the model (even animations of different models) then check if animation file has same number of bones as current model.
Frame starts with the root rotations and root translations, followed by rotations for each bone. Rotations are stored as 3 floats (float is 4byte floating-point number).