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FF7/Field

31 bytes removed, 08:21, 3 March 2013
PSX MIM Format
=== PSX MIM Format ===
Part of the PSX background data is contained in the [[FF7/Field/MIMfile|MIM file]], it is compressed with [[FF7/LZS format|LZS compression]]. It consists of palettes (256 color ones) and screen blocks. No data for locating the blocks on the screen is in this file. The MIM file is a truncated TIM file and contains the normal clut location height and width information. This information is directly loaded into the PSX video ram to be decoded by the field module. The structure begins with the
=== PSX BSX Format ===
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