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  • ...t section holds the Field Script logic and Dialog data for that particular field file. The first section of the PSX DAT file (excluding the DAT header) and u16 scale; // Scale of field. For move and talk calculation (9bit fixed point).
    3 KB (530 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script]]
    30 bytes (4 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes]]
    38 bytes (5 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/01 REQ]]
    45 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/02 REQSW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/03 REQEW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/04 PREQ]]
    46 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/05 PRQSW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/06 PRQEW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • ...t section holds the Field Script logic and Dialog data for that particular field file. The first section of the PSX DAT file (excluding the DAT header) and u16 scale; // Scale of field. For move and talk calculation (9bit fixed point).
    3 KB (530 words) - 05:14, 23 May 2019
  • === Script Flow & Control === [[FF7/Field/Script/Opcodes/00_RET|00 RET]]
    24 KB (3,637 words) - 05:14, 23 May 2019
  • ...nchronous call ([[FF7/Field/Script/Opcodes/03 REQEW|REQEW]] or [[FF7/Field/Script/Opcodes/06 PRQEW|PRQEW]]), the completion of execution is also signalled to ...on will simply halt. This is what happens in the [[FF7/Field/Scripts/Entry script|entry scripts]].
    974 bytes (138 words) - 05:14, 23 May 2019
  • * '''const UByte''' ''E'': The ID of the target [[FF7/Field/Script/Entity|entity]]. .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    986 bytes (136 words) - 05:14, 23 May 2019
  • * '''const UByte''' ''E'': The ID of the target [[FF7/Field/Script/Entity|entity]]. .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    1,015 bytes (140 words) - 05:14, 23 May 2019
  • * '''const UByte''' ''E'': The ID of the target [[FF7/Field/Script/Entity|entity]]. .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    862 bytes (117 words) - 05:14, 23 May 2019
  • .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    1 KB (144 words) - 05:14, 23 May 2019
  • .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    1 KB (148 words) - 05:14, 23 May 2019
  • .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    916 bytes (125 words) - 05:14, 23 May 2019
  • .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte). ...xt execution position and returning the current op index to index for each script.
    987 bytes (150 words) - 23:19, 23 November 2020
  • * Long name: Party Field Join ...back together again; that is, only the party leader becomes visible on the field. This should be called if a previous SPLIT has completed (the party members
    1 KB (210 words) - 17:14, 26 October 2020

Page text matches

  • * [[FF7/History|History]] * [[FF7/Engine_basics|Engine Basics]]
    3 KB (413 words) - 13:41, 31 May 2020
  • ...actual AI data. Each script block follows the same AI data found in the [[FF7/Battle/Battle_scenes#AI_Data|Battle Scenes]]. ...this table we must understand the structure of the compressed and packed [[FF7/Battle/Battle_scenes|scene.bin]] file. It is divided into blocks of 8K in s
    11 KB (1,825 words) - 05:11, 23 May 2019
  • |style="background:rgb(0,255,0)" | /FIELD/*.DAT |style="background:rgb(0,255,0)" | /DATA/FIELD/FLEVEL.LGP
    14 KB (2,009 words) - 02:49, 13 July 2019
  • ...of these battle configurations; these tables may be switched between using field scripting. The two encounter tables are contiguous and follow directly afte ...er data. This is used in-game to allow two levels of difficulty within one field, so that if the player revisits an area in a later part of the game (such a
    4 KB (547 words) - 05:14, 23 May 2019
  • ...e with the [[FF7/Field/Script/Opcodes/60_MAPJUMP|MAPJUMP]] and [[FF7/Field/Script/Opcodes/6E_LSTMP|LSTMP]] opcodes. == Field Table ==
    34 KB (5,087 words) - 05:14, 23 May 2019
  • ...t section holds the Field Script logic and Dialog data for that particular field file. The first section of the PSX DAT file (excluding the DAT header) and u16 scale; // Scale of field. For move and talk calculation (9bit fixed point).
    3 KB (530 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script]]
    30 bytes (4 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes]]
    38 bytes (5 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/01 REQ]]
    45 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/02 REQSW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/03 REQEW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/04 PREQ]]
    46 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/05 PRQSW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • #REDIRECT [[FF7/Field/Script/Opcodes/06 PRQEW]]
    47 bytes (6 words) - 05:14, 23 May 2019
  • ...t section holds the Field Script logic and Dialog data for that particular field file. The first section of the PSX DAT file (excluding the DAT header) and u16 scale; // Scale of field. For move and talk calculation (9bit fixed point).
    3 KB (530 words) - 05:14, 23 May 2019
  • === Script Flow & Control === [[FF7/Field/Script/Opcodes/00_RET|00 RET]]
    24 KB (3,637 words) - 05:14, 23 May 2019
  • ...nchronous call ([[FF7/Field/Script/Opcodes/03 REQEW|REQEW]] or [[FF7/Field/Script/Opcodes/06 PRQEW|PRQEW]]), the completion of execution is also signalled to ...on will simply halt. This is what happens in the [[FF7/Field/Scripts/Entry script|entry scripts]].
    974 bytes (138 words) - 05:14, 23 May 2019
  • * '''const UByte''' ''E'': The ID of the target [[FF7/Field/Script/Entity|entity]]. .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    986 bytes (136 words) - 05:14, 23 May 2019
  • * '''const UByte''' ''E'': The ID of the target [[FF7/Field/Script/Entity|entity]]. .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    1,015 bytes (140 words) - 05:14, 23 May 2019
  • * '''const UByte''' ''E'': The ID of the target [[FF7/Field/Script/Entity|entity]]. .../Field/Script/Priorities|priority]] at which we want to execute the remote script (high 3 bits of byte).
    862 bytes (117 words) - 05:14, 23 May 2019

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