Difference between revisions of "FF7/Field/Script/Opcodes/24 WAIT"
Jump to navigation
Jump to search
my_wiki>Synergy Blades |
m (4 revisions imported) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;" | ||
! width="40" | 0x24 | ! width="40" | 0x24 | ||
− | ! width=" | + | ! width="80" | ''A'' |
|} | |} | ||
Line 15: | Line 15: | ||
==== Description ==== | ==== Description ==== | ||
− | Pauses current script execution for a specific amount of time. Rather than a specific time value, the amount specifies the number of frames | + | Pauses current script execution for a specific amount of time. Rather than a specific time value in milliseconds/seconds, the amount specifies the number of frames that must be drawn before execution resumes. Since the game runs at 30fps, WAIT(0x1E) (or WAIT(30) in decimal) will pause script execution for 1 second, WAIT(0x96) will pause for 5 seconds, and so on. |
Latest revision as of 05:16, 23 May 2019
- Opcode: 0x24
- Short name: WAIT
- Long name: Wait
Memory layout
0x24 | A |
---|
Arguments
- const UShort A: Amount (number of frames) to wait.
Description
Pauses current script execution for a specific amount of time. Rather than a specific time value in milliseconds/seconds, the amount specifies the number of frames that must be drawn before execution resumes. Since the game runs at 30fps, WAIT(0x1E) (or WAIT(30) in decimal) will pause script execution for 1 second, WAIT(0x96) will pause for 5 seconds, and so on.