Difference between revisions of "FF7/Field/Script/Opcodes/28 KAWAI"

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my_wiki>Synergy Blades
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* Opcode: '''0x28'''
 
* Opcode: '''0x28'''
 
* Short name: '''KAWAI'''
 
* Short name: '''KAWAI'''
* Long name: Graphics Opcode (Multibyte sequence)
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* Long name: Character Graphics Opcode (Multibyte sequence)
  
 
==== Memory layout ====
 
==== Memory layout ====
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==== Description ====
 
==== Description ====
  
KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai.
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KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai.
  
 
====Subcodes by OPCODE====
 
====Subcodes by OPCODE====
 
  [[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]]
 
  [[FF7/Field/Script/Opcodes/28 KAWAI/00 EYETX|00 EYETX]]
 
  [[FF7/Field/Script/Opcodes/28 KAWAI/06 LIGHT|06 LIGHT]]
 
  [[FF7/Field/Script/Opcodes/28 KAWAI/06 LIGHT|06 LIGHT]]

Revision as of 16:01, 26 August 2006

  • Opcode: 0x28
  • Short name: KAWAI
  • Long name: Character Graphics Opcode (Multibyte sequence)

Memory layout

0x28 L S ...

Arguments

  • const UByte L: Total length of the entire opcode and argument list.
  • const UByte S: Operation to perform.
  • Variable ...: Sequence of arguments, depending on the operation type.

Description

KAWAI is a multipurpose, graphics-related opcode that performs a variety of different operations on visible entity objects, depending on the subop argument. It was named after Final Fantasy VII's Character Programmer, Hiroshi Kawai.

Subcodes by OPCODE

00 EYETX
06 LIGHT