Difference between revisions of "FF7/Armor data"

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(KERNEL.BIN - Section 7: Armor data format)
my_wiki>Akari
(KERNEL.BIN - Section 7: Armor data format)
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|-
 
|-
 
|style="background:rgb(255,255,255);" | 0x20
 
|style="background:rgb(255,255,255);" | 0x20
|style="background:rgb(255,255,255);" | 1 byte
+
|style="background:rgb(255,255,255);" | 2 byte
 
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
 
|style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
 
|-
 
|-
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|-
 
|-
 
|style="background:rgb(255,255,255);" | 0x21
 
|style="background:rgb(255,255,255);" | 0x21
|style="background:rgb(255,255,255);" | 3 bytes
+
|style="background:rgb(255,255,255);" | 2 bytes
 
|style="background:rgb(255,255,255);" | Unknown
 
|style="background:rgb(255,255,255);" | Unknown
|style="background:rgb(255,255,255);" | [Always 0xFFFFFF]
+
|style="background:rgb(255,255,255);" | [Always 0xFFFF]
 
|}
 
|}

Revision as of 17:53, 26 August 2008

KERNEL.BIN - Section 7: Armor data format

This section contains the armor data. Each record is 36 bytes long.

Offset Length Description
0x00 1 byte Unknown
0x01 1 byte Damage Type, Based off values of Elemental Type
  0xFF Normal
0x00 Absorb
0x01 No Damage
0x02 Half
0x02 1 byte Defense
0x03 1 byte Magic Defense
0x04 1 byte Defense %
0x05 1 byte Magic Defense %
0x06 1 byte Status defense (status bit number)
0x07 2 bytes Unknown
0x09 8 bytes Materia Slots
  0x00 No Slot
0x05 Unlinked Slot
0x06 Left Linked Slot
0x07 Right Linked Slot
0x11 1 byte Materia Growth
0x12 2 bytes Equip Mask
  0xFF01 Everyone
0x2C00 All females
0xD303 All males
0x14 2 bytes Element
  0x0000 None
0x0001 Fire
0x0002 Ice
0x0004 Bolt
0x0008 Earth
0x0010 Bio
0x0020 Gravity
0x0040 Water
0x0080 Wind
0x0100 Holy
0x0200 Health
0x0400 Cut
0x0800 Hit
0x1000 Punch
0x2000 Shoot
0x4000 Scream
0x8000 Unknown
0x16 2 bytes Unknown [Always 0x00FF]
0x18 4 bytes Stat Bonus
  0xFF None
0x00 Strength
0x01 Vitality
0x02 Magic
0x03 Spirit
0x04 Dexterity
0x05 Luck
0x1C 4 bytes Stat Increase
0x20 2 byte Restriction Mask
  0xFF Appears in Item Menu. Does not
appear in Battle Menu (Not usable
at all)
0xFE Appears in Battle Menu & Item
Menu (Not usable at all)
0xFD Appears in Item Menu. Does not
appear in Battle Menu (Usable in
Battle Menu)
0xFC Appears in Battle Menu & Item
Menu (Usable in Battle Menu)
0xFB Appears in Item Menu. Does not
appear in Battle Menu (Usable in
Item Menu)
0xFA Appears in Battle Menu & Item
Menu (Usable in Item Menu)
0xF9 Appears in Item Menu. Does not
appear in Battle Menu (Usable in
Item Menu & Battle Menu)
0xF8 Appears in Battle Menu & Item
Menu (Usable in Item Menu &
Battle Menu)
0xF7 Appears in Item Menu. Does not
appear in Battle Menu (Usable in
Battle Menu)
0xF6 Appears in Battle Menu & Item
Menu (Usable in Battle Menu)
0x21 2 bytes Unknown [Always 0xFFFF]