Difference between revisions of "FF7/Armor data"

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(KERNEL.BIN - Section 7: Armor data format)
my_wiki>NFITC1
(KERNEL.BIN - Section 7: Armor data format)
Line 99: Line 99:
 
|style="background:rgb(255,255,255);" | 0x14
 
|style="background:rgb(255,255,255);" | 0x14
 
|style="background:rgb(255,255,255);" | 2 bytes
 
|style="background:rgb(255,255,255);" | 2 bytes
|style="background:rgb(255,255,255);" colspan="2" | Element
+
|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Elemental_Data|Elemental Defense]]
|-
 
|style="background:rgb(204,204,255);" colspan="2" rowspan="17" | &nbsp;
 
|style="background:rgb(255,255,255);" | 0x0000
 
|style="background:rgb(255,255,255);" | None
 
|-
 
|style="background:rgb(255,255,255);" | 0x0001
 
|style="background:rgb(255,255,255);" | Fire
 
|-
 
|style="background:rgb(255,255,255);" | 0x0002
 
|style="background:rgb(255,255,255);" | Ice
 
|-
 
|style="background:rgb(255,255,255);" | 0x0004
 
|style="background:rgb(255,255,255);" | Bolt
 
|-
 
|style="background:rgb(255,255,255);" | 0x0008
 
|style="background:rgb(255,255,255);" | Earth
 
|-
 
|style="background:rgb(255,255,255);" | 0x0010
 
|style="background:rgb(255,255,255);" | Bio
 
|-
 
|style="background:rgb(255,255,255);" | 0x0020
 
|style="background:rgb(255,255,255);" | Gravity
 
|-
 
|style="background:rgb(255,255,255);" | 0x0040
 
|style="background:rgb(255,255,255);" | Water
 
|-
 
|style="background:rgb(255,255,255);" | 0x0080
 
|style="background:rgb(255,255,255);" | Wind
 
|-
 
|style="background:rgb(255,255,255);" | 0x0100
 
|style="background:rgb(255,255,255);" | Holy
 
|-
 
|style="background:rgb(255,255,255);" | 0x0200
 
|style="background:rgb(255,255,255);" | Health
 
|-
 
|style="background:rgb(255,255,255);" | 0x0400
 
|style="background:rgb(255,255,255);" | Cut
 
|-
 
|style="background:rgb(255,255,255);" | 0x0800
 
|style="background:rgb(255,255,255);" | Hit
 
|-
 
|style="background:rgb(255,255,255);" | 0x1000
 
|style="background:rgb(255,255,255);" | Punch
 
|-
 
|style="background:rgb(255,255,255);" | 0x2000
 
|style="background:rgb(255,255,255);" | Shoot
 
|-
 
|style="background:rgb(255,255,255);" | 0x4000
 
|style="background:rgb(255,255,255);" | Scream
 
|-
 
|style="background:rgb(255,255,255);" | 0x8000
 
|style="background:rgb(255,255,255);" | Unknown
 
 
|-
 
|-
 
|style="background:rgb(255,255,255);" | 0x16
 
|style="background:rgb(255,255,255);" | 0x16

Revision as of 20:45, 6 November 2008

KERNEL.BIN - Section 7: Armor data format

This section contains the armor data. Each record is 36 bytes long.

Offset Length Description
0x00 1 byte Unknown
0x01 1 byte Damage Type, Based off values of Elemental Type
  0xFF Normal
0x00 Absorb
0x01 Nullify
0x02 Half
0x02 1 byte Defense
0x03 1 byte Magic Defense
0x04 1 byte Defense %
0x05 1 byte Magic Defense %
0x06 1 byte Status defense (status bit number)
0x07 2 bytes Unknown
0x09 8 bytes Materia Slots
  0x00 No Slot
0x01 Empty Unlinked Slot
0x02 Empty Left Linked Slot
0x03 Empty Right linked Slot
0x05 Unlinked Slot
0x06 Left Linked Slot
0x07 Right Linked Slot
0x11 1 byte Materia Growth
0x12 2 bytes Equip Mask
  0xFF01 Everyone
0x2C00 All females
0xD303 All males
0x14 2 bytes Elemental Defense
0x16 2 bytes Unknown [Always 0x00FF]
0x18 4 bytes Stat Bonus
  0xFF None
0x00 Strength
0x01 Vitality
0x02 Magic
0x03 Spirit
0x04 Dexterity
0x05 Luck
0x1C 4 bytes Stat Increase
0x20 1 byte Restriction Mask (If the following bits are 0)
  01h Can be sold
02h Can be used in Battle
04h Can be used in Menu Out of Battle
0x21 2 bytes Unknown [Always 0xFFFF]