Difference between revisions of "FF7/Field/Script/Opcodes/AB TURA"
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Latest revision as of 05:18, 23 May 2019
- Opcode: 0xAB
- Short name: TURA
- Long name: Turn to entity
Memory layout
0xB4 | Entity id | Rotate side type | Steps in rotation |
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Arguments
- const Bit[4] Entity id: Entity id to which model we calculate direction during first opcode call.
- const Short Rotate side type: Specify how model will be rotated. (0 - clockwise/ 1 - anti-clockwise/ 2 - closest)
- const Short Steps in rotation: Set number of steps in rotation.
Description
Rotation calculated line in TUGNGEN, except end direction calculated during first opcode call. Rotation always calculated smoothly. Like in TURNGEN(XX,XX,XX,XX,02); This opcode will be called until turn is over and then continue script execution.