Difference between revisions of "FF7/Item data"

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(KERNEL.BIN - Section 5: Item data format)
my_wiki>NFITC1
(KERNEL.BIN - Section 5: Item data format)
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|style="background:rgb(255,255,255);" align="center" | 0x0E
 
|style="background:rgb(255,255,255);" align="center" | 0x0E
 
|style="background:rgb(255,255,255);" | 1 byte
 
|style="background:rgb(255,255,255);" | 1 byte
|style="background:rgb(255,255,255);" colspan="2" | Damage Calculation Method (More soon)
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|style="background:rgb(255,255,255);" colspan="2" | [[FF7/Damage_Calculation|Damage Calculation]]
 
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|style="background:rgb(255,255,255);" align="center" | 0x0F
 
|style="background:rgb(255,255,255);" align="center" | 0x0F

Revision as of 19:33, 7 November 2008

KERNEL.BIN - Section 5: Item data format

This section contains the item data. Each item record is 27 bytes long.

Offset Length Description
0x00 8 bytes Unknown Always 0xFFFFFFFF
0x08 2 bytes Camera Movement Index
0x0A 1 byte Restriction Mask (If the following bits are 0)
  01h Can be sold
02h Can be used in Battle
04h Can be used in Menu Out of Battle
0x0B 1 bytes Item Target
0x0D 1 byte Item ID
0x0E 1 byte Damage Calculation
0x0F 1 byte Amount Multiplier
0x10 1 byte Restore Type
  0x00 Restore HP
0x01 Restore MP
0x02 Restore Ailment
0xFF None
0x11 1 byte Status Effect Change
  3Fh Chance to Inflict/Heal status (out of 63)
40h Cure if inflicted
80h Cure if inflicted, Inflict if not
0x12 1 byte Additional Effects
0x13 1 byte Additional Effects Modifier
0x14 4 bytes Status effects
0x18 2 bytes Element
0x1A 2 bytes Item Special Properties