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− | == Important Files == | + | == Important Files == |
| | | |
− | <center>[[Image:Gears_img_5.png]]</center>
| + | {| style="border: 1px solid black; border-collapse: collapse; background: rgb(0,255,0)" border="1" cellspacing="1" cellpadding="3" align="center" |
− | | + | ! align="center" | PSX Version |
− | == The KERNEL.BIN Archive ==
| + | ! align="center" | PC Version |
− | | |
− | The file /INIT/KERNEL.BIN is in BIN-GZIP format. This format is explained later in this document. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. Sections 10-27 are FF Text files.
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− | | |
− | The KERNEL.BIN file consists of the following sections.
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− | | |
− | {| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center" | |
− | ! style="background:rgb(204,204,204)" align="center" | File
| |
− | ! style="background:rgb(204,204,204)" | Data
| |
− | ! style="background:rgb(204,204,204)" | Offset
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 1
| |
− | |style="background:rgb(255,255,255)" | Command data
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− | |style="background:rgb(255,255,255)" | 0x0006
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 2
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− | |style="background:rgb(255,255,255)" | Attack data
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− | |style="background:rgb(255,255,255)" | 0x0086
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− | |-
| |
− | |style="background:rgb(255,255,204)" align="center" | 3
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− | |style="background:rgb(255,255,204)" | Unknown (Savemap?)
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− | |style="background:rgb(255,255,204)" | 0x063A
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 4
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− | |style="background:rgb(255,255,255)" | Character starting stats
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− | |style="background:rgb(255,255,255)" | 0x0F7F
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− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 5
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− | |style="background:rgb(255,255,255)" | Item data
| |
− | |style="background:rgb(255,255,255)" | 0x111B
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 6
| |
− | |style="background:rgb(255,255,255)" | Weapon data
| |
− | |style="background:rgb(255,255,255)" | 0x137A
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 7
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− | |style="background:rgb(255,255,255)" | Armor data
| |
− | |style="background:rgb(255,255,255)" | 0x1A30
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 8
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− | |style="background:rgb(255,255,255)" | Accessory data
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− | |style="background:rgb(255,255,255)" | 0x1B73
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 9
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− | |style="background:rgb(255,255,255)" | Materia data
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− | |style="background:rgb(255,255,255)" | 0x1C11
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 10
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− | |style="background:rgb(255,255,255)" | Command Descriptions
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− | |style="background:rgb(255,255,255)" | 0x1F32
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 11
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− | |style="background:rgb(255,255,255)" | Magic Descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x2199
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 12
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− | |style="background:rgb(255,255,255)" | Item Descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x28D4
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 13
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− | |style="background:rgb(255,255,255)" | Weapon Descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x2EE2
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 14
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− | |style="background:rgb(255,255,255)" | Armor Descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x307B
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 15
| |
− | |style="background:rgb(255,255,255)" | Accessory Descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x315F
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 16
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− | |style="background:rgb(255,255,255)" | Materia Descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x3384
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 17
| |
− | |style="background:rgb(255,255,255)" | Key Item Descriptions
| |
− | |style="background:rgb(255,255,255)" | 0x3838
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 18
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− | |style="background:rgb(255,255,255)" | Command Names
| |
− | |style="background:rgb(255,255,255)" | 0x3BE2
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 19
| |
− | |style="background:rgb(255,255,255)" | Magic Names
| |
− | |style="background:rgb(255,255,255)" | 0x3CCA
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 20
| |
− | |style="background:rgb(255,255,255)" | Item Names
| |
− | |style="background:rgb(255,255,255)" | 0x4293
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 21
| |
− | |style="background:rgb(255,255,255)" | Weapon Names
| |
− | |style="background:rgb(255,255,255)" | 0x4651
| |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 22 | + | | /INIT/KERNEL.BIN |
− | |style="background:rgb(255,255,255)" | Armor Names | + | | /DATA/KERNEL/KERNEL.BIN |
− | |style="background:rgb(255,255,255)" | 0x4B02
| |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 23 | + | | |
− | |style="background:rgb(255,255,255)" | Accessory Names
| + | | /DATA/KERNEL/KERNEL2.BIN |
− | |style="background:rgb(255,255,255)" | 0x4C4B | |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 24
| |
− | |style="background:rgb(255,255,255)" | Materia Names
| |
− | |style="background:rgb(255,255,255)" | 0x4D90
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 25
| |
− | |style="background:rgb(255,255,255)" | Key Item Names
| |
− | |style="background:rgb(255,255,255)" | 0x5040
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 26
| |
− | |style="background:rgb(255,255,255)" | Battle and Battle-Screen Text
| |
− | |style="background:rgb(255,255,255)" | 0x5217
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" | 27
| |
− | |style="background:rgb(255,255,255)" | Summon Attack Names
| |
− | |style="background:rgb(255,255,255)" | 0x5692
| |
| |} | | |} |
| | | |
− | == KERNEL.BIN Section formats == | + | == The KERNEL.BIN Archive == |
| | | |
− | The first 9 sections of data (i.e. The non-text related items) have a typical BIN file format. The text sections (10-27) do not have the typical 6 byte header. The text sections have a header of pointers to the text block. The text is in FF text format. | + | The file KERNEL.BIN archive is in [[FF7/Kernel/Low_level_libraries#BIN-GZIP_Type_Archives|BIN-GZIP format]]. It consists of 27 gziped sections concatenated together with a 6 byte header for each. This file is the same both on the PC and PSX versions. This holds all the static data and menu text for the game, with a look up table at the beginning of the section. The first 9 sections of data (i.e. The non-text related items) are in typical BIN file archive format. Sections 10-27 are [[FF7/FF_Text|FF Text files]]. The text sections have a header of pointers at the beginning of each section and point to a text block below. |
| | | |
− | === Section 1: Command data format ===
| + | The KERNEL.BIN file consists of the following sections. |
− | | |
− | This contains the data for Menu commands. Each recored is 16 bytes long.
| |
− | | |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204); width:50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width:50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
| |
− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
| |
− | |style="background:rgb(255,255,255)" |
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− | |-
| |
− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
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− | |style="background:rgb(255,255,255)" |
| |
− | |}
| |
− | | |
− | === Section 2: Attack data format ===
| |
− | | |
− | This contains the data for the different attacks. Each record is 28 bytes long.
| |
| | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center" | + | {| class="wikitable" |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset | + | ! File |
− | ! style="background:rgb(204,204,204); width=50px;" | Length | + | ! Data |
− | ! style="background:rgb(204,204,204); width:275px;" colspan="2" | Description | + | ! Offset |
− | |-
| |
− | |style="background:rgb(255,255,204)" align="center" | 0x00
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− | |style="background:rgb(255,255,204)" | 4 bytes
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− | |style="background:rgb(255,255,204)" colspan="2" | Unknown
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 0x04
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− | |style="background:rgb(255,255,255)" | 1 byte
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− | |style="background:rgb(255,255,255)" colspan="2" | Casting cost
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− | |-
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− | |style="background:rgb(255,255,204)" align="center" | 0x05
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− | |style="background:rgb(255,255,204)" | 5 bytes
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− | |style="background:rgb(255,255,204)" colspan="2" | Unknown
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− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 0x0A
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− | |style="background:rgb(255,255,255)" | 1 byte
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− | |style="background:rgb(255,255,255)" colspan="2" | Attack type
| |
− | |-
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− | |style="background:rgb(255,255,255)" align="center" | 0x0B
| |
− | |style="background:rgb(255,255,255)" | 2 bytes
| |
− | |style="background:rgb(255,255,255)" colspan="2" | Attack attribute
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− | |-
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− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="16" |
| |
− | |style="background:rgb(255,255,255); width:110px" | 0x0000
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− | |style="background:rgb(255,255,255); width:165px" | Escape/Exit-Type
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− | |-
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− | |style="background:rgb(255,255,255)" | 0x0001
| |
− | |style="background:rgb(255,255,255)" | Ribbon-Like
| |
| |- | | |- |
− | |style="background:rgb(255,255,204)" | 0x0003 | + | | align="center" | 1 |
− | |style="background:rgb(255,255,204)" | Enemy Skill (?) | + | | |
| + | [[FF7/Command_data|Command data]] |
| + | | 0x0006 |
| |- | | |- |
− | |style="background:rgb(255,255,204)" | 0x0005 | + | | align="center" | 2 |
− | |style="background:rgb(255,255,204)" | Enemy Skill (?) | + | | |
| + | [[FF7/Attack_data|Attack data]] |
| + | | 0x0086 |
| |- | | |- |
− | |style="background:rgb(255,255,204)" | 0x0007 | + | | align="center" | 3 |
− | |style="background:rgb(255,255,204)" | Enemy Skill (?) | + | | |
| + | [[FF7/Battle_and_growth_data|Battle and growth data]] |
| + | | 0x063A |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x000D | + | | align="center" | 4 |
− | |style="background:rgb(255,255,255)" | Restorative/Protective | + | | |
| + | [[FF7/Character_starting_stats|Initialization data]] |
| + | | 0x0F7F |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x000F | + | | align="center" | 5 |
− | |style="background:rgb(255,255,255)" | Status-giving/Elemental | + | | |
| + | [[FF7/Item_data|Item data]] |
| + | | 0x111B |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x0011 | + | | align="center" | 6 |
− | |style="background:rgb(255,255,255)" | Shield | + | | |
| + | [[FF7/Weapon_data|Weapon data]] |
| + | | 0x137A |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x0013 | + | | align="center" | 7 |
− | |style="background:rgb(255,255,255)" | Limit Break | + | | |
| + | [[FF7/Armor_data|Armor data]] |
| + | | 0x1A30 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x0015 | + | | align="center" | 8 |
− | |style="background:rgb(255,255,255)" | Cait Sith Limit Break | + | | |
| + | [[FF7/Accessory_data|Accessory data]] |
| + | | 0x1B73 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x0017 | + | | align="center" | 9 |
− | |style="background:rgb(255,255,255)" | Summon | + | | |
| + | [[FF7/Materia_data|Materia data]] |
| + | | 0x1C11 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x00C7 | + | | align="center" | 10 |
− | |style="background:rgb(255,255,255)" | Roulette | + | | Command descriptions |
| + | | 0x1F32 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x0097 | + | | align="center" | 11 |
− | |style="background:rgb(255,255,255)" | Multiple Strike Limit Breaks | + | | Magic descriptions |
| + | | 0x2199 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0xFF01 | + | | align="center" | 12 |
− | |style="background:rgb(255,255,255)" | Phoenix Down | + | | Item descriptions |
| + | | 0x28D4 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0xFF03 | + | | align="center" | 13 |
− | |style="background:rgb(255,255,255)" | X-needles Attack | + | | Weapon descriptions |
| + | | 0x2EE2 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0xFF17 | + | | align="center" | 14 |
− | |style="background:rgb(255,255,255)" | Final Limit Break | + | | Armor descriptions |
| + | | 0x307B |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 0x0D | + | | align="center" | 15 |
− | |style="background:rgb(255,255,255)" | 1 byte | + | | Accessory descriptions |
− | |style="background:rgb(255,255,255)" colspan="2" | ID Number | + | | 0x315F |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 0x0E | + | | align="center" | 16 |
− | |style="background:rgb(255,255,255)" | 1 byte | + | | Materia descriptions |
− | |style="background:rgb(255,255,255)" colspan="2" | Restore Apply | + | | 0x3384 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 0x0F | + | | align="center" | 17 |
− | |style="background:rgb(255,255,255)" | 1 byte | + | | Key Item descriptions |
− | |style="background:rgb(255,255,255)" colspan="2" | Strength | + | | 0x3838 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 0x10 | + | | align="center" | 18 |
− | |style="background:rgb(255,255,255)" | 1 byte | + | | Command Names |
− | |style="background:rgb(255,255,255)" colspan="2" | Restore type | + | | 0x3BE2 |
| |- | | |- |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" | | + | | align="center" | 19 |
− | |style="background:rgb(255,255,255)" | 0x00 | + | | Magic Names |
− | |style="background:rgb(255,255,255)" | Restore HP | + | | 0x3CCA |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x01 | + | | align="center" | 20 |
− | |style="background:rgb(255,255,255)" | Restore MP | + | | Item Names |
| + | | 0x4293 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0x02 | + | | align="center" | 21 |
− | |style="background:rgb(255,255,255)" | Restore Ailment | + | | Weapon Names |
| + | | 0x4651 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" | 0xFF | + | | align="center" | 22 |
− | |style="background:rgb(255,255,255)" | None | + | | Armor Names |
| + | | 0x4B02 |
| |- | | |- |
− | |style="background:rgb(255,255,204)" align="center" | 0x11 | + | | align="center" | 23 |
− | |style="background:rgb(255,255,204)" | 2 bytes | + | | Accessory Names |
− | |style="background:rgb(255,255,204)" colspan="2" | Unknown | + | | 0x4C4B |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 0x13 | + | | align="center" | 24 |
− | |style="background:rgb(255,255,255)" | 1 byte | + | | Materia Names |
− | |style="background:rgb(255,255,255)" colspan="2" | Times attacking | + | | 0x4D90 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 0x14 | + | | align="center" | 25 |
− | |style="background:rgb(255,255,255)" | 4 bytes | + | | Key Item Names |
− | |style="background:rgb(255,255,255)" colspan="2" | Status | + | | 0x5040 |
| |- | | |- |
− | |style="background:rgb(255,255,255)" align="center" | 0x18 | + | | align="center" | 26 |
− | |style="background:rgb(255,255,255)" | 2 bytes | + | | Battle and Battle-Screen Text |
− | |style="background:rgb(255,255,255)" colspan="2" | Element | + | | 0x5217 |
| |- | | |- |
− | |style="background:rgb(255,255,204)" align="center" | 0x20 | + | | align="center" | 27 |
− | |style="background:rgb(255,255,204)" | 2 bytes | + | | Summon Attack Names |
− | |style="background:rgb(255,255,204)" colspan="2" | Unknown | + | | 0x5692 |
| |} | | |} |
| | | |
− | === Section 3: Savemap === | + | == The KERNEL2.BIN Archive == |
− | | |
− | This is all the initial values and structure for most of the Savemap, excluding the header data and the tail of the last bank (0x0054 to 0x0FE7). This is copied into RAM on initialization. This format is explained in the "Menu" Section.
| |
− | | |
− | === Section 4: Initialization data ===
| |
− | | |
− | This contains the starting stats for the characters and related game states. On "New Game", this data is copied directly into the save map (from offset 0x0054 to 0x0BAF) which is explained in the "Menu" section. This data has the same format as the data explained in that section.
| |
− | | |
− | === Section 5: Item data format ===
| |
| | | |
− | This contains the item data. Each item record is 27 bytes long. | + | On the PC version there exists a secondary kernel archive called KERNEL2.BIN. This archive contains only sections 10-27 (Text data) of KERNEL.BIN. The data was ungzipped from the original archive, concatenated together, and then LZSed into a single archive with a 4 byte header giving the length of the file. |
| | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| + | The maximum allotted storage space on the PC version for all un-LZSed data in the kernel2.bin is 27KB (27648 bytes). This means that the total size of the extracted files (text and pointers) must be less than this. |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width=50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:350px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x00
| |
− | |style="background:rgb(255,255,255);" | 8 bytes
| |
− | |style="background:rgb(255,255,255); width: 110px;" | Unknown
| |
− | |style="background:rgb(255,255,255);" | Always 0xFFFFFFFF
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x08
| |
− | |style="background:rgb(255,255,204);" | 2 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0A
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Not usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFE
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Not<br />usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFD
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFC
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br /> in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFB
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFA
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF9
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF8
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF7
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in<br />Battle Menu (Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF6
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable<br />in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0B
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Attack Target
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="5" |
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | One Target
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x03
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Multiple Targets
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x07
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x10
| |
− | |style="background:rgb(255,255,255);" | On Party Only
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0D
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Item ID
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0E
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restore Apply
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,204);" | 0x00
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x08
| |
− | |style="background:rgb(255,255,255);" | Apply also to MP
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x22
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x23
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x24
| |
− | |style="background:rgb(255,255,255);" | Damage / Restore by %
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x26
| |
− | |style="background:rgb(255,255,255);" | Damage / Restore by 20 X Amount Multiplier
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x37
| |
− | |style="background:rgb(255,255,255);" | Causes Damage
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" | 0x47
| |
− | |style="background:rgb(255,255,204);" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x50
| |
− | |style="background:rgb(255,255,255);" | Affects Stats
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0F
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Amount Multiplier
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x10
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restore Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Restore HP
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Restore MP
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Restore Ailment
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x11
| |
− | |style="background:rgb(255,255,204);" | 3 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x14
| |
− | |style="background:rgb(255,255,255);" | 4 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Status effects
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x18
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Element
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x1A
| |
− | |style="background:rgb(255,255,204);" | 2 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |}
| |
− | | |
− | === Section 6: Weapon data format ===
| |
− | | |
− | This contains the weapon data. Each weapon attribute is 44 bytes long. | |
− | | |
− | {| border="0" cellpadding="3" cellspacing="1" style="background: rgb(0,0,0)" align="center"
| |
− | ! style="background:rgb(204,204,204); width=50px;" align="center" | Offset
| |
− | ! style="background:rgb(204,204,204); width=50px;" | Length
| |
− | ! style="background:rgb(204,204,204); width:350px;" colspan="2" | Description
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x00
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon Range
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="2" |
| |
− | |style="background:rgb(255,255,255); width: 50px;" | 0x03
| |
− | |style="background:rgb(255,255,255);" | Long Range
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x23
| |
− | |style="background:rgb(255,255,255);" | Normal Range
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x01
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x02
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Special Options (Attack Modifiers)
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0x11
| |
− | |style="background:rgb(255,255,255);" | Normal
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA0
| |
− | |style="background:rgb(255,255,255);" | 1 + Number of Status Effects Tifa has out of following:
| |
− | Near-death, Poison, Sadness, Silence, Slow, Darkness + 2<br /> * Number of Status Effects Tifa has out of following:<br />Death-sentence, Slow-numb
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA1
| |
− | |style="background:rgb(255,255,255);" | Power up when near death
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA2
| |
− | |style="background:rgb(255,255,255);" | 1 + Number of Allies in Death Status
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA3
| |
− | |style="background:rgb(255,255,255);" | (Target's Level / 16) When used against allies, the weapon<br />will act like a physical hit, but will cause not damage (not<br />even a Miss or a 0). The Weapon has no Morph modifier;<br />it does the same damage with or without Morph.<br />(Conformer)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA4
| |
− | |style="background:rgb(255,255,255);" | (1 + [48 * Player's HP / Player's Max HP]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA5
| |
− | |style="background:rgb(255,255,255);" | (1 + [48 * Player's MP / Player's Max MP]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA6
| |
− | |style="background:rgb(255,255,255);" | (1 + [Total AP on Weapon / 10000]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA7
| |
− | |style="background:rgb(255,255,255);" | (10 + [Player's Kills / 128]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xA8
| |
− | |style="background:rgb(255,255,255);" | (1 + [Player's Limit Level * Player's Limit Units / 16]) / 16
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x03
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x04
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon Attack
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x05
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x06
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Materia growth rate
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x07
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x08
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon attack percentage
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x09
| |
− | |style="background:rgb(255,255,255);" | 3 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Weapon Model ID
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0C
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Unknown [Aways 0xFFFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x0E
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Equip Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="11" |
| |
− | |style="background:rgb(255,255,255);" | 0x0001
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cloud
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0002
| |
− | |style="background:rgb(255,255,255);" | Equipable on Barret
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0004
| |
− | |style="background:rgb(255,255,255);" | Equipable on Tifa
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0008
| |
− | |style="background:rgb(255,255,255);" | Equipable on Aeris
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0010
| |
− | |style="background:rgb(255,255,255);" | Equipable on Red XIII
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0020
| |
− | |style="background:rgb(255,255,255);" | Equipable on Yuffie
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0040
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cait Sith
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0080
| |
− | |style="background:rgb(255,255,255);" | Equipable on Vincent
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0100
| |
− | |style="background:rgb(255,255,255);" | Equipable on Cid
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0200
| |
− | |style="background:rgb(255,255,255);" | Equipable on Young Cloud
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0400
| |
− | |style="background:rgb(255,255,255);" | Equipable on Sephiroth
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x10
| |
− | |style="background:rgb(255,255,255);" | 2 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Attack Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0x0004
| |
− | |style="background:rgb(255,255,255);" | Cut
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0008
| |
− | |style="background:rgb(255,255,255);" | Hit
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0010
| |
− | |style="background:rgb(255,255,255);" | Punch
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x0020
| |
− | |style="background:rgb(255,255,255);" | Hit
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x12
| |
− | |style="background:rgb(255,255,204);" | 2 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFFFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x14
| |
− | |style="background:rgb(255,255,255);" | 4 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Increase Stat Type
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="7" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | None
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | Strength
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x01
| |
− | |style="background:rgb(255,255,255);" | Vitality
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x02
| |
− | |style="background:rgb(255,255,255);" | Magic
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x03
| |
− | |style="background:rgb(255,255,255);" | Spirit
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x04
| |
− | |style="background:rgb(255,255,255);" | Dexterity
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Luck
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x18
| |
− | |style="background:rgb(255,255,255);" | 4 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Stat Amount Increased (Based on IT)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x1C
| |
− | |style="background:rgb(255,255,255);" | 8 bytes
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Materia Slots
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="4" |
| |
− | |style="background:rgb(255,255,255);" | 0x00
| |
− | |style="background:rgb(255,255,255);" | No Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x05
| |
− | |style="background:rgb(255,255,255);" | Unlinked Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x06
| |
− | |style="background:rgb(255,255,255);" | Left Linked Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0x07
| |
− | |style="background:rgb(255,255,255);" | Right Linked Slot
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x24
| |
− | |style="background:rgb(255,255,204);" | 3 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x27
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Attack texture graphic
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x28
| |
− | |style="background:rgb(255,255,204);" | 2 bytes
| |
− | |style="background:rgb(255,255,204);" colspan="2" | [Always 0xFFFF]
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" align="center" | 0x2A
| |
− | |style="background:rgb(255,255,255);" | 1 byte
| |
− | |style="background:rgb(255,255,255);" colspan="2" | Restriction Mask
| |
− | |-
| |
− | |style="background:rgb(204,204,255)" align="center" colspan="2" rowspan="10" |
| |
− | |style="background:rgb(255,255,255);" | 0xFF
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu<br />(Not usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFE
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Not usable at all)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFD
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFC
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable in Battle<br />Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFB
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Item Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xFA
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable in Item <br />Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF9
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF8
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item <br />Menu (Usable in Item Menu & Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF7
| |
− | |style="background:rgb(255,255,255);" | Appears in Item Menu. Does not appear in Battle Menu <br />(Usable in Battle Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,255);" | 0xF6
| |
− | |style="background:rgb(255,255,255);" | Appears in Battle Menu & Item Menu (Usable in Battle <br />Menu)
| |
− | |-
| |
− | |style="background:rgb(255,255,204);" align="center" | 0x2B
| |
− | |style="background:rgb(255,255,204);" | 1 byte
| |
− | |style="background:rgb(255,255,204);" colspan="2" | Unknown [Always 0xFF]
| |
− | |}
| |