Difference between revisions of "FF7/Materia data"
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Revision as of 12:34, 4 April 2018
KERNEL.BIN - Section 9: Materia data format
This section contains the Materia data. Each record is 20 bytes long.
Offset | Length | Description | ||
---|---|---|---|---|
0x00 | 8 bytes | Level-up AP limits | Multiples of 100 (4x WORD) | |
0x08 | 1 byte | Equip Effect | [See table below] | |
0x09 | 3 bytes | Status Effects. Only first 24. | ||
0x0C | 1 byte | Element Index | ||
0x0D | 1 byte | Materia Type | ||
0x0E | 1 byte | Materia attributes | [See Above] | |
0x0F | 1 byte | Materia attributes | [See Above] | |
0x10 | 1 byte | Materia attributes | [See Above] | |
0x11 | 1 byte | Materia attributes | [See Above] | |
0x12 | 1 byte | Materia attributes | [See Above] | |
0x13 | 1 byte | Materia attributes | [See Above] |
Equip Effects
Byte | STR | VIT | MAG | MDEF* | DEX | LUCK | MAXHP | MAXMP |
---|---|---|---|---|---|---|---|---|
0x00 | ||||||||
0x01 | -02 | -01 | +02 | +01 | -05% | +05% | ||
0x02 | -04 | -02 | +04 | +02 | -10% | +10% | ||
0x03 | +02 | -02 | ||||||
0x04 | -01 | -01 | +01 | +01 | ||||
0x05 | +01 | +01 | -01 | -01 | ||||
0x06 | +01 | |||||||
0x07 | +01 | |||||||
0x08 | -01 | |||||||
0x09 | -02 | |||||||
0x0A | +02 | |||||||
0x0B | -01 | +01 | -02% | +02% | ||||
0x0C | +01 | -02% | +02% | |||||
0x0D | +01 | +01 | -05% | +05% | ||||
0x0E | +02 | +02 | -10% | +10% | ||||
0x0F | +04 | +04 | -10% | +15% | ||||
0x10 | +08 | +08 | -10% | +20% | ||||
0x11+ | ||||||||
0x12+ | ||||||||
0x13+ | ||||||||
0x14+ | ||||||||
0x15++ | +1 | +2 | +4 | +8 | +16 | +32 | +64% | +128% |
* Although the Materia equip menu will claim that certain materia increase the Magic Def stat, they really increase Spirit.
+ These are valid bonus values in the PC version, but they're unused.
++ This value is allowable in the PC version although technically a memory leak.