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FF7/WorldMap Module/Script/Opcodes/309

No change in size, 03:08, 9 August 2014
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==== Notes ====
Sets the active entity's coordinates within its mesh, X and Z are numbers between 0 and 8192 8191 (the size of one mesh).
World coordinates can be calculated as mesh coordinates << 13 + coordinates in mesh or mesh coordinates << 13 | coordinates in mesh (coordinates in mesh can be thought of as the lower 13 bits while mesh coordinates are the upper bits).
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