Difference between revisions of "FF8/Field/Script/Opcodes/01A UNUSE"

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* Opcode: '''0x01A'''
 
* Opcode: '''0x01A'''
 
* Short name: '''UNUSE'''
 
* Short name: '''UNUSE'''
* Long name: Unuse 3D model entity
+
* Long name: Unuse entity
  
==== Argument ====
+
==== Argument ====
  
 
Always 0.
 
Always 0.
  
==== Stack ====
+
==== Stack ====
  
 
No change.
 
No change.
  
==== Description ====
+
==== Description ====
  
Disable 3D model for the current entity.
+
Disable this entity's scripts, hides its model, and makes it throughable. Call [[FF8/Field/Script/Opcodes/0E5_USE|USE]] to re-enable.

Latest revision as of 05:23, 23 May 2019

  • Opcode: 0x01A
  • Short name: UNUSE
  • Long name: Unuse entity

Argument

Always 0.

Stack

No change.

Description

Disable this entity's scripts, hides its model, and makes it throughable. Call USE to re-enable.