Difference between revisions of "FF8/Field/Script/Opcodes/01D SET"

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my_wiki>Shard
(Created page with "* Opcode: '''0x01D''' * Short name: '''SET''' * Long name: Set position ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== :''XCoord'' :''YCoord'' :'''SET''' ==== De...")
 
my_wiki>Albeoris
(Created page with "* Opcode: '''0x01D''' * Short name: '''SET''' * Long name: Set position ==== Argument ==== Walkmesh triangle ID. ==== Stack ==== : ''XCoord'' : ''YCoord'' : '''SET'''...")
Line 3: Line 3:
 
* Long name: Set position
 
* Long name: Set position
  
==== Argument ====
+
==== Argument ====
  
 
Walkmesh triangle ID.
 
Walkmesh triangle ID.
  
==== Stack ====
+
==== Stack ====
:''XCoord''
 
:''YCoord''
 
:'''SET'''
 
  
==== Description ====
+
: ''XCoord''
 +
: ''YCoord''
 +
: '''SET'''
 +
 
 +
==== Description ====
  
 
Place this entity's model at XCoord, YCoord standing on the given walkmesh triangle. Unlike SET3, this function will place the event on the walkable terrain (the ZCoord is interpolated from the walkmesh).
 
Place this entity's model at XCoord, YCoord standing on the given walkmesh triangle. Unlike SET3, this function will place the event on the walkable terrain (the ZCoord is interpolated from the walkmesh).

Revision as of 04:30, 24 March 2018

  • Opcode: 0x01D
  • Short name: SET
  • Long name: Set position

Argument

Walkmesh triangle ID.

Stack

XCoord
YCoord
SET

Description

Place this entity's model at XCoord, YCoord standing on the given walkmesh triangle. Unlike SET3, this function will place the event on the walkable terrain (the ZCoord is interpolated from the walkmesh).