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FF8/Field/Script/Opcodes/04B WINSIZE

13 bytes added, 15:04, 24 March 2018
Created page with "* Opcode: '''0x04B''' * Short name: '''WINSIZE''' * Long name: Set Window Size ==== Argument ==== none ==== Stack ==== : ''Message Channel'' : ''X'' : ''Y'' : ''Width'..."
* Long name: Set Window Size
==== Argument ====
none
==== Stack ====:''Message Channel'':''X'':''Y'':''Width'':''Height'':'''WINSIZE'''
: ''Message Channel'': ''X'': ''Y'': ''Width'': ''Height'': '''WINSIZE''' ==== Description ====
Sets the window location and size for the given message channel. Only useful before calling MES, which has no built-in size parameters. WINSIZE is only used in the first hallway of the game, where Quistis is imitating Squall (and also in some debug areas). Probably, Square's eventers used this a few times, hated how tedious it was, and asked for the AMES family of opcodes to be added, but didn't change the ones they already did.
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