Difference between revisions of "FF8/Field/Script/Opcodes/064 AMESW"

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* Opcode: '''0x064'''
 
* Opcode: '''0x064'''
 
* Short name: '''AMESW'''
 
* Short name: '''AMESW'''
* Long name: Animate, Message, and Wait
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* Long name: A?, Message, and Wait
  
 
==== Argument ====
 
==== Argument ====
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==== Stack ====
 
==== Stack ====
:''Animation ID''
+
:''(?)''
 
:''Field message ID''
 
:''Field message ID''
 
:''X position of window''
 
:''X position of window''
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==== Description ====
 
==== Description ====
  
Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."
+
Pop up a message window and wait for the player to hit "ok."
 
 
==== Notes ====
 
Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input.
 
Parameter 4 is probably also frame related, but I don't know how.
 

Revision as of 06:31, 20 January 2014

  • Opcode: 0x064
  • Short name: AMESW
  • Long name: A?, Message, and Wait

Argument

none

Stack

(?)
Field message ID
X position of window
Y position of window
AMESW

Description

Pop up a message window and wait for the player to hit "ok."